Dinka Blista Kanjo by Thundersmacker


Pocket Rocket.


Info:

From the GTA Online Diamond Casino Heist update, the Blista Kanjo is now ready to drive in Liberty.

This conversion is was mostly a straight convert, with very little changes made.

I changed the interior slightly to more resemble the interior from the older Blista Compact.

A gang variant is included with a different hood, bigger exhaust, racing seats, and an aftermarket radiator.

Two different wheel options are available, the new wheels I took from the Baller, and the original wheels from GTA V.

Also as a fun bonus, I created a racing variant with the liveries and racing parts from GTA V with hillclimb parts that have been included as "gang" extras.

All info, livery options and data lines for the race variant can be found in the "Racing Version" folder.

Features proper LOD's and a low file size.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by Claude_Lib.

Thanks to DK22Pac for the YFT to DFF Converter.

Converted to GTA IV and edited by Thundersmacker.

Thanks to GCT who worked on the IV style panel gaps.


Notes:

You can replace any 2-door vehicle with the Blista Kanjo. Though it would be recommended to add it rather than replace another car.

The racing variant will likely cause the infamous taxi bug in your game due to it's higher file size..

I would highly recommend using RIL.Budgeted by NTAuthority to remedy the bug, or you can install the "No Hillclimb Parts" and "No Liveries" files as an alternative.

Update V1.1 Changelog:

-fixed a bug that would cause the badges to not darken when the car is burnt.
-added compatibility for the LibertyPlates mod by Shvab.
-added FLA audio.


Bugs:

None that I know of.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

cargrp.dat  (replace this line to have the tuned gang variant spawn if you added the car) (you can also replace one of the gang cars like the Futo)

hakumai, futo, kanjo   	# POPCYCLE_GROUP_GANG_ALBANIAN

carcols.dat   ( put this in the Car4 section ) ( Color 2 is the secondary color, and Color 4 is for the wheels )

kanjo,        28,0,1,0, 112,112,7,112, 127,127,3,112, 28,28,35,112, 32,32,30,112, 0,0,1,112, 21,21,8,112, 34,34,27,112, 52,52,54,112, 77,77,71,112, 82,82,76,112, 85,85,74,112, 87,87,81,112,

vehicles.ide ( shares handling with the Blista Compact )

kanjo,		kanjo,		car,		BLISTA,		BLISTA,		VEH@STD,	VEH@STD_LE1_RI1,	10,	5,		0.2251,	0.2251,		0,	2,	1.0	,1,	ext_gang+ext_all+ext_strong

vehOff.csv

VEHICLE kanjo FIELD BOOT_OPEN POS 0.553144 -0.685444 0.393486 ANGLES 0.408269 0.001365 2.643035 FOV 55.000000
VEHICLE kanjo FIELD BONNET_FWD POS -0.008253 0.647770 0.713522 ANGLES 0.000154 0.000130 -0.000048 FOV 55.000000
VEHICLE kanjo FIELD BONNET_BWD POS -0.000910 -1.626211 0.715044 ANGLES 0.000206 0.000000 -3.141533 FOV 55.000000
VEHICLE kanjo FIELD CINEY_WHEEL POS -0.954204 -0.167100 0.042358 ANGLES -0.120975 -0.000079 -0.126062 FOV 55.000000
VEHICLE kanjo FIELD CINEY_UNDER POS -0.028471 0.313451 -0.329754 ANGLES 0.000316 0.000071 -0.000062 FOV 55.000000
VEHICLE kanjo FIELD CINEY_MISC_1 POS 1.424784 -4.193884 1.075789 ANGLES -0.181534 -0.188471 0.251901 FOV 45.000000
VEHICLE kanjo FIELD CINEY_MISC_2 POS -0.880127 -0.727844 0.738505 ANGLES -0.116195 0.351977 -0.304748 FOV 45.000000
VEHICLE kanjo FIELD JACKED POS 0.128775 0.281616 0.262573 ANGLES 0.299304 0.000000 2.137951 FOV 55.000000
VEHICLE kanjo FIELD BUSTED POS -0.517818 0.618042 0.584595 ANGLES -0.002101 -0.000000 2.661761 FOV 55.000000
VEHICLE kanjo FIELD CARPHONE POS -0.389896 0.944336 0.608276 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE kanjo FIELD BONNET_L POS -0.433640 0.160522 0.623535 ANGLES 0.000118 -0.000000 1.572128 FOV 55.000000
VEHICLE kanjo FIELD BONNET_R POS 0.387511 0.160192 0.624965 ANGLES 0.002077 -0.001324 -1.570158 FOV 55.000000
VEHICLE kanjo FIELD CINEY_WHEEL_2 POS 1.077244 -1.728516 -0.077393 ANGLES 0.125340 0.221867 0.169940 FOV 55.000000
VEHICLE kanjo FIELD CINEY_BACK POS -1.015289 0.688599 0.759521 ANGLES -0.288288 0.114687 -3.033298 FOV 55.000000
VEHICLE kanjo FIELD BUMPER POS 0.000000 2.203125 -0.109619 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE kanjo FIELD AIM_FR POS 0.019948 -0.268287 1.162720 ANGLES -1.562028 -0.006844 -0.006843 FOV 55.000000
VEHICLE kanjo FIELD CINEY_FAR_1 POS -2.063658 -3.805401 0.423462 ANGLES -0.162171 -0.157351 -0.388091 FOV 55.000000
VEHICLE kanjo FIELD CINEY_FAR_2 POS 1.719261 -3.885585 1.181763 ANGLES -0.292169 0.247486 0.340961 FOV 55.000000
VEHICLE kanjo FIELD CINEY_FAR_3 POS 1.295129 2.520843 -0.124756 ANGLES 0.072755 -0.183852 2.438603 FOV 74.300003
VEHICLE kanjo FIELD CINEY_FAR_4 POS -1.583222 3.823242 0.942383 ANGLES -0.249885 0.233088 -2.808533 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[kanjo]
structType = 0
field_1 = 41395
flags = 0xAA629 
floatAsInt_A = -14.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.6
floatAsInt_multiplier1200_8E = 1.13337
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.833333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 4.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.20833
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_4_CYLINDER_SPORT_1_4_CYLINDER_SPORT_1_START_DIST
hornSound = BLISTA_HORN
openSound = VEHICLES_EXTRAS_SMALL_CAR_OPEN
closeSound = SMALL_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SMALL_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SMALL_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_DINKA
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_BLISTA
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_HATCHBACK
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 6.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 3
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1